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Most people give up in sheer terror because the place is swarming with monsters, and is very dark and claustrophobic. When you approach the scene of the murder, you are greeted by a nasty Jump Scare. This was the area where Daniel murdered a little girl and you hear her residual heart-breaking sobs and encounter audio flashbacks of her begging for mercy before being stabbed to death. The darkness approaches pitch-black in many areas, and Servant Grunts show up relatively frequently to send you running to hide. The "Storage" is a nasty wake-up call for players.A grunt appears and you need to quickly hide in the closet and hope it doesn't discover you. While the guest room may seem like a safe area, it becomes incredibly terrifying after you manage to find the hidden key.Not even the calm music playing in the background can save you now. Okay, it's a bit creepy at first ( Look at its face for God's sake! ◊), but then it gets progressively worse ◊. Additionally, the music in this level is absolutely terrifying since it sounds like the screams of tortured souls.
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At the final corridor, there are fewer objects to stand on to avoid the water so you have to Run or Die. You need to safely navigate your way without stepping into the water and you sometimes have to toss severed body parts to distract the monster. The whole area gets flooded and there is an invisible water monster chasing you.
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Also, the piano in the main hall can be heard playing when you are in another room - but it stops when you get close to it.
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You are never in danger of dying here, but you may be afraid that you are. Ambient noise is put to good effect and the deep bellow of a monster can be heard at times as if it is around the corner, and in truth, there is nobody there. The zone simply named "Archives" can be deeply unsettling the first time.Overall the soundtrack can give out a heightened sense of paranoia. Some tracks involve haunting choirs while others feature ominous moaning. The ambient music for the game does a great job of creating an unsettling and foreboding atmosphere.
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